* Turns on debug mode. */
| 865 | * Turns on debug mode. |
| 866 | */ |
| 867 | void SavedBattleGame::setDebugMode() |
| 868 | { |
| 869 | for (int i = 0; i < _mapsize_z * _mapsize_y * _mapsize_x; ++i) |
| 870 | { |
| 871 | _tiles[i]->setDiscovered(true, 2); |
| 872 | } |
| 873 | |
| 874 | _debugMode = true; |
| 875 | } |
| 876 | |
| 877 | /** |
| 878 | * Gets the current debug mode. |
nothing calls this directly
no test coverage detected