* Sets the BattlescapeState. * @param bs A Pointer to a BattlescapeState. */
| 906 | * @param bs A Pointer to a BattlescapeState. |
| 907 | */ |
| 908 | void SavedBattleGame::setBattleState(BattlescapeState *bs) |
| 909 | { |
| 910 | _battleState = bs; |
| 911 | } |
| 912 | |
| 913 | /** |
| 914 | * Resets all the units to their current standing tile(s). |
no outgoing calls
no test coverage detected