* Gets all units in the battlescape that are falling. * @return The falling units in the battlescape. */
| 1517 | * @return The falling units in the battlescape. |
| 1518 | */ |
| 1519 | std::list<BattleUnit*> *SavedBattleGame::getFallingUnits() |
| 1520 | { |
| 1521 | return &_fallingUnits; |
| 1522 | } |
| 1523 | |
| 1524 | /** |
| 1525 | * Toggles the switch that says "there are units falling, start the fall state". |