* Gets the current item ID. * @return Current item ID pointer. */
| 1084 | * @return Current item ID pointer. |
| 1085 | */ |
| 1086 | int *SavedBattleGame::getCurrentItemId() |
| 1087 | { |
| 1088 | return &_itemId; |
| 1089 | } |
| 1090 | |
| 1091 | /** |
| 1092 | * Finds a fitting node where a unit can spawn. |
no outgoing calls
no test coverage detected