* Initializes a brand new battlescape saved game. */
| 52 | * Initializes a brand new battlescape saved game. |
| 53 | */ |
| 54 | SavedBattleGame::SavedBattleGame() : _battleState(0), _mapsize_x(0), _mapsize_y(0), |
| 55 | _mapsize_z(0), _tiles(), _selectedUnit(0), |
| 56 | _lastSelectedUnit(0), _nodes(), _units(), |
| 57 | _items(), _pathfinding(0), _tileEngine(0), |
| 58 | _missionType(""), _globalShade(0), _side(FACTION_PLAYER), |
| 59 | _turn(1), _debugMode(false), _aborted(false), |
| 60 | _itemId(0), _objectiveDestroyed(false), _fallingUnits(), |
| 61 | _unitsFalling(false), _cheating(false), |
| 62 | _tuReserved(BA_NONE), _kneelReserved(false) |
| 63 | { |
| 64 | _tileSearch.resize(11*11); |
| 65 | for (int i = 0; i < 121; ++i) |
| 66 | { |
| 67 | _tileSearch[i].x = ((i%11) - 5); |
| 68 | _tileSearch[i].y = ((i/11) - 5); |
| 69 | } |
| 70 | } |
| 71 | |
| 72 | /** |
| 73 | * Deletes the game content from memory. |