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hub / github.com/OpenXcom/OpenXcom / save

Method save

src/Savegame/Production.cpp:199–210  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

197}
198
199YAML::Node Production::save() const
200{
201 YAML::Node node;
202 node["item"] = getRules ()->getName ();
203 node["assigned"] = getAssignedEngineers ();
204 node["spent"] = getTimeSpent ();
205 node["amount"] = getAmountTotal ();
206 node["infinite"] = getInfiniteAmount ();
207 if (getSellItems())
208 node["sell"] = getSellItems ();
209 return node;
210}
211
212void Production::load(const YAML::Node &node)
213{

Callers

nothing calls this directly

Calls 1

getNameMethod · 0.45

Tested by

no test coverage detected