| 92 | } |
| 93 | |
| 94 | bool Production::haveEnoughMaterialsForOneMoreUnit(Base * b) |
| 95 | { |
| 96 | for (std::map<std::string,int>::const_iterator iter = _rules->getRequiredItems().begin(); iter != _rules->getRequiredItems().end(); ++iter) |
| 97 | if (b->getItems()->getItem(iter->first) < iter->second) |
| 98 | return false; |
| 99 | return true; |
| 100 | } |
| 101 | |
| 102 | productionProgress_e Production::step(Base * b, SavedGame * g, const Ruleset *r) |
| 103 | { |