* Advances the ingame time by 5 seconds, automatically correcting * the other components when necessary and sending out a trigger when * a certain time span has elapsed for time-dependent events. * @return Time span trigger. */
| 82 | * @return Time span trigger. |
| 83 | */ |
| 84 | TimeTrigger GameTime::advance() |
| 85 | { |
| 86 | TimeTrigger trigger = TIME_5SEC; |
| 87 | int monthDays[] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }; |
| 88 | // Leap year |
| 89 | if ((_year % 4 == 0) && !(_year % 100 == 0 && _year % 400 != 0)) |
| 90 | monthDays[1]++; |
| 91 | |
| 92 | _second += 5; |
| 93 | |
| 94 | if (_second >= 60) |
| 95 | { |
| 96 | _minute++; |
| 97 | _second = 0; |
| 98 | if (_minute % 10 == 0) |
| 99 | { |
| 100 | trigger = TIME_10MIN; |
| 101 | } |
| 102 | if (_minute % 30 == 0) |
| 103 | { |
| 104 | trigger = TIME_30MIN; |
| 105 | } |
| 106 | } |
| 107 | if (_minute >= 60) |
| 108 | { |
| 109 | _hour++; |
| 110 | _minute = 0; |
| 111 | trigger = TIME_1HOUR; |
| 112 | } |
| 113 | if (_hour >= 24) |
| 114 | { |
| 115 | _day++; |
| 116 | _weekday++; |
| 117 | _hour = 0; |
| 118 | trigger = TIME_1DAY; |
| 119 | } |
| 120 | if (_weekday > 7) |
| 121 | { |
| 122 | _weekday = 1; |
| 123 | } |
| 124 | if (_day > monthDays[_month - 1]) |
| 125 | { |
| 126 | _day = 1; |
| 127 | _month++; |
| 128 | trigger = TIME_1MONTH; |
| 129 | } |
| 130 | if (_month > 12) |
| 131 | { |
| 132 | _month = 1; |
| 133 | _year++; |
| 134 | } |
| 135 | |
| 136 | return trigger; |
| 137 | } |
| 138 | |
| 139 | /** |
| 140 | * Returns the current ingame second. |
no outgoing calls
no test coverage detected