* Marks the projectile as a one which missed it's target. */
| 216 | * Marks the projectile as a one which missed it's target. |
| 217 | */ |
| 218 | void CraftWeaponProjectile::setMissed(const bool &missed) |
| 219 | { |
| 220 | _missed = missed; |
| 221 | } |
| 222 | |
| 223 | /* |
| 224 | * Returns true if the projectile missed it's target. |