* Set the unit that is spawned when this one dies. * @param spawnUnit unit. */
| 2282 | * @param spawnUnit unit. |
| 2283 | */ |
| 2284 | void BattleUnit::setSpawnUnit(std::string spawnUnit) |
| 2285 | { |
| 2286 | _spawnUnit = spawnUnit; |
| 2287 | } |
| 2288 | |
| 2289 | /** |
| 2290 | * Get the units's rank string. |