* Changes the BattleUnit's (horizontal) face direction. * Only used for strafing moves. * @param direction new face direction */
| 351 | * @param direction new face direction |
| 352 | */ |
| 353 | void BattleUnit::setFaceDirection(int direction) |
| 354 | { |
| 355 | _faceDirection = direction; |
| 356 | } |
| 357 | |
| 358 | /** |
| 359 | * Gets the BattleUnit's (horizontal) direction. |