* Get the pointer to the vector of visible tiles. * @return pointer to vector. */
| 1260 | * @return pointer to vector. |
| 1261 | */ |
| 1262 | std::vector<Tile*> *BattleUnit::getVisibleTiles() |
| 1263 | { |
| 1264 | return &_visibleTiles; |
| 1265 | } |
| 1266 | |
| 1267 | /** |
| 1268 | * Clear visible tiles. |