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hub / github.com/OpenXcom/OpenXcom / getVisibleTiles

Method getVisibleTiles

src/Savegame/BattleUnit.cpp:1262–1265  ·  view source on GitHub ↗

* Get the pointer to the vector of visible tiles. * @return pointer to vector. */

Source from the content-addressed store, hash-verified

1260 * @return pointer to vector.
1261 */
1262std::vector<Tile*> *BattleUnit::getVisibleTiles()
1263{
1264 return &_visibleTiles;
1265}
1266
1267/**
1268 * Clear visible tiles.

Callers 1

nextStageMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected