* Get the unit's loft ID, one per unit tile. * Each tile only has one loft, as it is repeated over the entire height of the unit. * @param entry Unit tile * @return The unit's line of fire template ID. */
| 2181 | * @return The unit's line of fire template ID. |
| 2182 | */ |
| 2183 | int BattleUnit::getLoftemps(int entry) const |
| 2184 | { |
| 2185 | return _loftempsSet.at(entry); |
| 2186 | } |
| 2187 | |
| 2188 | /** |
| 2189 | * Get the unit's value. Used for score at debriefing. |
no outgoing calls
no test coverage detected