* Gets the BattleUnit's (horizontal) face direction. * Used only during strafing moves. * @return face direction */
| 370 | * @return face direction |
| 371 | */ |
| 372 | int BattleUnit::getFaceDirection() const |
| 373 | { |
| 374 | return _faceDirection; |
| 375 | } |
| 376 | |
| 377 | /** |
| 378 | * Gets the BattleUnit's turret direction. |