* Returns the current AI state. * @return Pointer to AI state. */
| 1595 | * @return Pointer to AI state. |
| 1596 | */ |
| 1597 | BattleAIState *BattleUnit::getCurrentAIState() const |
| 1598 | { |
| 1599 | return _currentAIState; |
| 1600 | } |
| 1601 | |
| 1602 | /** |
| 1603 | * Set whether this unit is visible. |
no outgoing calls
no test coverage detected