* Sets the turn to explode on. * @param turns Turns until detonation (player/alien turns, not game turns). */
| 162 | * @param turns Turns until detonation (player/alien turns, not game turns). |
| 163 | */ |
| 164 | void BattleItem::setFuseTimer(int turns) |
| 165 | { |
| 166 | _fuseTimer = turns; |
| 167 | } |
| 168 | |
| 169 | /** |
| 170 | * Gets the quantity of ammo in this item. |
no outgoing calls
no test coverage detected