* Gets the XCom property flag. This is to determine at debriefing what goes into the base/craft. * @return True if it's XCom property. */
| 495 | * @return True if it's XCom property. |
| 496 | */ |
| 497 | bool BattleItem::getXCOMProperty () const |
| 498 | { |
| 499 | return _XCOMProperty; |
| 500 | } |
| 501 | |
| 502 | /** |
| 503 | * Gets the "dropped on non-player turn" flag. This is to determine whether or not |