* Gets the ruleset for the item's type. * @return Pointer to ruleset. */
| 144 | * @return Pointer to ruleset. |
| 145 | */ |
| 146 | RuleItem *BattleItem::getRules() const |
| 147 | { |
| 148 | return _rules; |
| 149 | } |
| 150 | |
| 151 | /** |
| 152 | * Gets the turns until detonation. -1 = unprimed grenade |
no outgoing calls
no test coverage detected