* Gets the turns until detonation. -1 = unprimed grenade * @return turns until detonation. */
| 153 | * @return turns until detonation. |
| 154 | */ |
| 155 | int BattleItem::getFuseTimer() const |
| 156 | { |
| 157 | return _fuseTimer; |
| 158 | } |
| 159 | |
| 160 | /** |
| 161 | * Sets the turn to explode on. |
no outgoing calls
no test coverage detected