* Sets the amount of light the object is emitting. * @param value The amount of light emitted. */
| 384 | * @param value The amount of light emitted. |
| 385 | */ |
| 386 | void MapData::setLightSource(int value) |
| 387 | { |
| 388 | _lightSource = value; |
| 389 | } |
| 390 | |
| 391 | /** |
| 392 | * Gets the amount of armor. |