* Randomize the state * @param action Pointer to an action. */
| 556 | * @param action Pointer to an action. |
| 557 | */ |
| 558 | void NewBattleState::btnRandomClick(Action *) |
| 559 | { |
| 560 | _cbxMission->setSelected(RNG::generate(0, _missionTypes.size()-1)); |
| 561 | _cbxCraft->setSelected(RNG::generate(0, _crafts.size()-1)); |
| 562 | _slrDarkness->setValue(RNG::generate(0, 15)); |
| 563 | _cbxTerrain->setSelected(RNG::generate(0, _terrainTypes.size()-1)); |
| 564 | _cbxAlienRace->setSelected(RNG::generate(0, _alienRaces.size()-1)); |
| 565 | _cbxDifficulty->setSelected(RNG::generate(0, 4)); |
| 566 | _slrAlienTech->setValue(RNG::generate(0, _game->getRuleset()->getAlienItemLevels().size()-1)); |
| 567 | cbxMissionChange(0); |
| 568 | cbxCraftChange(0); |
| 569 | |
| 570 | initSave(); |
| 571 | } |
| 572 | |
| 573 | /** |
| 574 | * Shows the Craft Info screen. |
nothing calls this directly
no test coverage detected