* Open the ResearchState so the player can dispatch available scientist. * @param action Pointer to an action. */
| 118 | * @param action Pointer to an action. |
| 119 | */ |
| 120 | void NewPossibleResearchState::btnResearchClick(Action *) |
| 121 | { |
| 122 | _game->popState(); |
| 123 | _game->pushState (new ResearchState(_game, _base)); |
| 124 | } |
| 125 | |
| 126 | } |