* return to the previous screen * @param action Pointer to an action. */
| 91 | * @param action Pointer to an action. |
| 92 | */ |
| 93 | void NewPossibleManufactureState::btnOkClick(Action *) |
| 94 | { |
| 95 | _game->popState(); |
| 96 | } |
| 97 | |
| 98 | /** |
| 99 | * Open the ManufactureState so the player can dispatch available scientist. |