* Returns to the previous screen. * @param action Pointer to an action. */
| 158 | * @param action Pointer to an action. |
| 159 | */ |
| 160 | void AllocatePsiTrainingState::btnOkClick(Action *) |
| 161 | { |
| 162 | _game->popState(); |
| 163 | } |
| 164 | |
| 165 | /** |
| 166 | * Assigns / removes a soldier from Psi Training. |