* Stops all music playing. */
| 104 | * Stops all music playing. |
| 105 | */ |
| 106 | void Music::stop() |
| 107 | { |
| 108 | #ifndef __NO_MUSIC |
| 109 | if (!Options::mute) |
| 110 | { |
| 111 | func_mute(); |
| 112 | Mix_HookMusic(NULL, NULL); |
| 113 | Mix_HaltMusic(); |
| 114 | } |
| 115 | #endif |
| 116 | } |
| 117 | |
| 118 | /** |
| 119 | * Pauses music playback when game loses focus. |
nothing calls this directly
no test coverage detected