* Sets a new saved game for the game to use. * @param save Pointer to the saved game. */
| 508 | * @param save Pointer to the saved game. |
| 509 | */ |
| 510 | void Game::setSavedGame(SavedGame *save) |
| 511 | { |
| 512 | delete _save; |
| 513 | _save = save; |
| 514 | } |
| 515 | |
| 516 | /** |
| 517 | * Returns the ruleset currently in use by the game. |
no outgoing calls
no test coverage detected