* Sets up an UnitTurnBState. * @param parent Pointer to the Battlescape. * @param action Pointer to an action. */
| 38 | * @param action Pointer to an action. |
| 39 | */ |
| 40 | UnitTurnBState::UnitTurnBState(BattlescapeGame *parent, BattleAction action) : BattleState(parent, action), _unit(0), _turret(false) |
| 41 | { |
| 42 | |
| 43 | } |
| 44 | |
| 45 | /** |
| 46 | * Deletes the UnitTurnBState. |
nothing calls this directly
no outgoing calls
no test coverage detected