* Sets up an UnitPanicBState. * @param parent Pointer to the Battlescape. * @param unit Panicking unit. */
| 29 | * @param unit Panicking unit. |
| 30 | */ |
| 31 | UnitPanicBState::UnitPanicBState(BattlescapeGame *parent, BattleUnit *unit) : BattleState(parent), _unit(unit) |
| 32 | { |
| 33 | // nothing to see here |
| 34 | } |
| 35 | |
| 36 | /** |
| 37 | * Deletes the UnitPanicBState. |
nothing calls this directly
no outgoing calls
no test coverage detected