* Sets up an UnitFallBState. * @param parent Pointer to the Battlescape. */
| 42 | * @param parent Pointer to the Battlescape. |
| 43 | */ |
| 44 | UnitFallBState::UnitFallBState(BattlescapeGame *parent) : BattleState(parent), _terrain(0) |
| 45 | { |
| 46 | |
| 47 | } |
| 48 | |
| 49 | /** |
| 50 | * Deletes the UnitWalkBState. |
nothing calls this directly
no outgoing calls
no test coverage detected