* Sets up a TileEngine. * @param save Pointer to SavedBattleGame object. * @param voxelData List of voxel data. */
| 62 | * @param voxelData List of voxel data. |
| 63 | */ |
| 64 | TileEngine::TileEngine(SavedBattleGame *save, std::vector<Uint16> *voxelData) : _save(save), _voxelData(voxelData), _personalLighting(true) |
| 65 | { |
| 66 | } |
| 67 | |
| 68 | /** |
| 69 | * Deletes the TileEngine. |
nothing calls this directly
no outgoing calls
no test coverage detected