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hub / github.com/OpenXcom/OpenXcom / TileEngine

Method TileEngine

src/Battlescape/TileEngine.cpp:64–66  ·  view source on GitHub ↗

* Sets up a TileEngine. * @param save Pointer to SavedBattleGame object. * @param voxelData List of voxel data. */

Source from the content-addressed store, hash-verified

62 * @param voxelData List of voxel data.
63 */
64TileEngine::TileEngine(SavedBattleGame *save, std::vector<Uint16> *voxelData) : _save(save), _voxelData(voxelData), _personalLighting(true)
65{
66}
67
68/**
69 * Deletes the TileEngine.

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected