* Gets the bullet sprite. * @return Pointer to Surface. */
| 389 | * @return Pointer to Surface. |
| 390 | */ |
| 391 | Surface *Projectile::getSprite() const |
| 392 | { |
| 393 | return _sprite; |
| 394 | } |
| 395 | |
| 396 | /** |
| 397 | * Skips to the end of the trajectory. |
no outgoing calls
no test coverage detected