* Puts a projectile sprite on the map. * @param projectile Projectile to place. */
| 1432 | * @param projectile Projectile to place. |
| 1433 | */ |
| 1434 | void Map::setProjectile(Projectile *projectile) |
| 1435 | { |
| 1436 | _projectile = projectile; |
| 1437 | if (projectile && Options::battleSmoothCamera) |
| 1438 | { |
| 1439 | _launch = true; |
| 1440 | } |
| 1441 | } |
| 1442 | |
| 1443 | /** |
| 1444 | * Gets the current projectile sprite on the map. |
no outgoing calls
no test coverage detected