* Changes the inventory's Time Units mode. * When True, inventory actions cost soldier time units (for battle). * When False, inventory actions don't cost anything (for pre-equip). * @param tu Time Units mode. */
| 100 | * @param tu Time Units mode. |
| 101 | */ |
| 102 | void Inventory::setTuMode(bool tu) |
| 103 | { |
| 104 | _tu = tu; |
| 105 | } |
| 106 | |
| 107 | /** |
| 108 | * Changes the unit to display the inventory of. |