* Gets the current frame in the animation. * @return frame number. */
| 72 | * @return frame number. |
| 73 | */ |
| 74 | int Explosion::getCurrentFrame() const |
| 75 | { |
| 76 | return _currentFrame; |
| 77 | } |
| 78 | |
| 79 | /** |
| 80 | * Returns flag to indicate if it is a bullet hit (false), or a real explosion (true). |