* Sets up a Explosion sprite with the specified size and position. * @param position Explosion center position in voxel x/y/z. * @param startFrame A startframe - can be used to offset different explosions at different frames. * @param big Flag to indicate it is a bullet hit (false), or a real explosion (true). * @param hit True for melee and psi attacks. */
| 29 | * @param hit True for melee and psi attacks. |
| 30 | */ |
| 31 | Explosion::Explosion(Position position, int startFrame, bool big, bool hit) : _position(position), _currentFrame(startFrame), _startFrame(startFrame), _big(big), _hit(hit) |
| 32 | { |
| 33 | |
| 34 | } |
| 35 | |
| 36 | /** |
| 37 | * Deletes the Explosion. |
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