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github.com/OpenXcom/OpenXcom
/ exit
Method
exit
src/Battlescape/CivilianBAIState.cpp:109–112 ·
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* Exits the current AI state. */
Source
from the content-addressed store, hash-verified
107
* Exits the current AI state.
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*/
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void CivilianBAIState::exit()
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{
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if (_toNode) _toNode->freeNode();
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}
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/**
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* Runs any code the state needs to keep updating every AI cycle.
Callers
nothing calls this directly
Calls
1
freeNode
Method · 0.80
Tested by
no test coverage detected