* Animates map objects on the map, also smoke,fire, ... */
| 1389 | * Animates map objects on the map, also smoke,fire, ... |
| 1390 | */ |
| 1391 | void BattlescapeState::animate() |
| 1392 | { |
| 1393 | _map->animate(!_battleGame->isBusy()); |
| 1394 | |
| 1395 | blinkVisibleUnitButtons(); |
| 1396 | } |
| 1397 | |
| 1398 | /** |
| 1399 | * Handles the battle game state. |