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hub / github.com/OpenXcom/OpenXcom / initText

Method initText

src/Battlescape/BattlescapeMessage.cpp:105–109  ·  view source on GitHub ↗

* Changes the various resources needed for text rendering. * The different fonts need to be passed in advance since the * text size can change mid-text, and the language affects * how the text is rendered. * @param big Pointer to large-size font. * @param small Pointer to small-size font. * @param lang Pointer to current language. */

Source from the content-addressed store, hash-verified

103 * @param lang Pointer to current language.
104 */
105void BattlescapeMessage::initText(Font *big, Font *small, Language *lang)
106{
107 _text->initText(big, small, lang);
108 _text->setBig();
109}
110
111/**
112 * Replaces a certain amount of colors in the surface's palette.

Callers

nothing calls this directly

Calls 1

setBigMethod · 0.45

Tested by

no test coverage detected