* Sets up a BattleState. * @param parent Pointer to the parent state. * @param action Struct containing info about the action. */
| 27 | * @param action Struct containing info about the action. |
| 28 | */ |
| 29 | BattleState::BattleState(BattlescapeGame *parent, BattleAction action) : _parent(parent), _action(action) |
| 30 | { |
| 31 | |
| 32 | } |
| 33 | |
| 34 | /** |
| 35 | * Sets up a BattleState. |
nothing calls this directly
no outgoing calls
no test coverage detected