* Sets up a BattleAIState. * @param save Pointer to the battle game. * @param unit Pointer to the unit. */
| 27 | * @param unit Pointer to the unit. |
| 28 | */ |
| 29 | BattleAIState::BattleAIState(SavedBattleGame *save, BattleUnit *unit) : _save(save), _unit(unit) |
| 30 | { |
| 31 | |
| 32 | } |
| 33 | |
| 34 | /** |
| 35 | * Deletes the BattleAIState. |
nothing calls this directly
no outgoing calls
no test coverage detected