* Selects a fire method based on range, time units, and time units reserved for cover. */
| 1696 | * Selects a fire method based on range, time units, and time units reserved for cover. |
| 1697 | */ |
| 1698 | void AlienBAIState::selectFireMethod() |
| 1699 | { |
| 1700 | int distance = _save->getTileEngine()->distance(_unit->getPosition(), _attackAction->target); |
| 1701 | _attackAction->type = BA_RETHINK; |
| 1702 | int tuAuto = _attackAction->weapon->getRules()->getTUAuto(); |
| 1703 | int tuSnap = _attackAction->weapon->getRules()->getTUSnap(); |
| 1704 | int tuAimed = _attackAction->weapon->getRules()->getTUAimed(); |
| 1705 | int currentTU = _unit->getTimeUnits(); |
| 1706 | |
| 1707 | if (distance < 4) |
| 1708 | { |
| 1709 | if ( tuAuto && currentTU >= _unit->getActionTUs(BA_AUTOSHOT, _attackAction->weapon) ) |
| 1710 | { |
| 1711 | _attackAction->type = BA_AUTOSHOT; |
| 1712 | return; |
| 1713 | } |
| 1714 | if ( !tuSnap || currentTU < _unit->getActionTUs(BA_SNAPSHOT, _attackAction->weapon) ) |
| 1715 | { |
| 1716 | if ( tuAimed && currentTU >= _unit->getActionTUs(BA_AIMEDSHOT, _attackAction->weapon) ) |
| 1717 | { |
| 1718 | _attackAction->type = BA_AIMEDSHOT; |
| 1719 | } |
| 1720 | return; |
| 1721 | } |
| 1722 | _attackAction->type = BA_SNAPSHOT; |
| 1723 | return; |
| 1724 | } |
| 1725 | |
| 1726 | |
| 1727 | if ( distance > 12 ) |
| 1728 | { |
| 1729 | if ( tuAimed && currentTU >= _unit->getActionTUs(BA_AIMEDSHOT, _attackAction->weapon) ) |
| 1730 | { |
| 1731 | _attackAction->type = BA_AIMEDSHOT; |
| 1732 | return; |
| 1733 | } |
| 1734 | if ( distance < 20 |
| 1735 | && tuSnap |
| 1736 | && currentTU >= _unit->getActionTUs(BA_SNAPSHOT, _attackAction->weapon) ) |
| 1737 | { |
| 1738 | _attackAction->type = BA_SNAPSHOT; |
| 1739 | return; |
| 1740 | } |
| 1741 | } |
| 1742 | |
| 1743 | if ( tuSnap && currentTU >= _unit->getActionTUs(BA_SNAPSHOT, _attackAction->weapon) ) |
| 1744 | { |
| 1745 | _attackAction->type = BA_SNAPSHOT; |
| 1746 | return; |
| 1747 | } |
| 1748 | if ( tuAimed && currentTU >= _unit->getActionTUs(BA_AIMEDSHOT, _attackAction->weapon) ) |
| 1749 | { |
| 1750 | _attackAction->type = BA_AIMEDSHOT; |
| 1751 | return; |
| 1752 | } |
| 1753 | if ( tuAuto && currentTU >= _unit->getActionTUs(BA_AUTOSHOT, _attackAction->weapon) ) |
| 1754 | { |
| 1755 | _attackAction->type = BA_AUTOSHOT; |
nothing calls this directly
no test coverage detected