* Updates the soldiers list * after going to other screens. */
| 136 | * after going to other screens. |
| 137 | */ |
| 138 | void SoldiersState::init() |
| 139 | { |
| 140 | State::init(); |
| 141 | int row = 0; |
| 142 | _lstSoldiers->clearList(); |
| 143 | for (std::vector<Soldier*>::iterator i = _base->getSoldiers()->begin(); i != _base->getSoldiers()->end(); ++i) |
| 144 | { |
| 145 | _lstSoldiers->addRow(3, (*i)->getName(true).c_str(), tr((*i)->getRankString()).c_str(), (*i)->getCraftString(_game->getLanguage()).c_str()); |
| 146 | if ((*i)->getCraft() == 0) |
| 147 | { |
| 148 | _lstSoldiers->setRowColor(row, Palette::blockOffset(15)+6); |
| 149 | } |
| 150 | row++; |
| 151 | } |
| 152 | if (row > 0 && _lstSoldiers->getScroll() >= row) |
| 153 | { |
| 154 | _lstSoldiers->scrollTo(0); |
| 155 | } |
| 156 | } |
| 157 | |
| 158 | /** |
| 159 | * Returns to the previous screen. |
nothing calls this directly
no test coverage detected