* Opens the Psionic Training screen. * @param action Pointer to an action. */
| 169 | * @param action Pointer to an action. |
| 170 | */ |
| 171 | void SoldiersState::btnPsiTrainingClick(Action *) |
| 172 | { |
| 173 | _game->pushState(new AllocatePsiTrainingState(_game, _base)); |
| 174 | } |
| 175 | |
| 176 | /** |
| 177 | * Opens the Memorial screen. |