* Initializes all the elements in the Soldiers screen. * @param game Pointer to the core game. * @param base Pointer to the base to get info from. */
| 44 | * @param base Pointer to the base to get info from. |
| 45 | */ |
| 46 | SoldiersState::SoldiersState(Game *game, Base *base) : State(game), _base(base) |
| 47 | { |
| 48 | bool isPsiBtnVisible = Options::anytimePsiTraining && _base->getAvailablePsiLabs() > 0; |
| 49 | |
| 50 | // Create objects |
| 51 | _window = new Window(this, 320, 200, 0, 0); |
| 52 | if (isPsiBtnVisible) |
| 53 | { |
| 54 | _btnOk = new TextButton(96, 16, 216, 176); |
| 55 | _btnPsiTraining = new TextButton(96, 16, 112, 176); |
| 56 | _btnMemorial = new TextButton(96, 16, 8, 176); |
| 57 | } |
| 58 | else |
| 59 | { |
| 60 | _btnOk = new TextButton(148, 16, 164, 176); |
| 61 | _btnPsiTraining = new TextButton(148, 16, 164, 176); |
| 62 | _btnMemorial = new TextButton(148, 16, 8, 176); |
| 63 | } |
| 64 | _txtTitle = new Text(310, 17, 5, 8); |
| 65 | _txtName = new Text(114, 9, 16, 32); |
| 66 | _txtRank = new Text(102, 9, 130, 32); |
| 67 | _txtCraft = new Text(82, 9, 222, 32); |
| 68 | _lstSoldiers = new TextList(288, 128, 8, 40); |
| 69 | |
| 70 | // Set palette |
| 71 | setPalette("PAL_BASESCAPE", 2); |
| 72 | |
| 73 | add(_window); |
| 74 | add(_btnOk); |
| 75 | add(_btnPsiTraining); |
| 76 | add(_btnMemorial); |
| 77 | add(_txtTitle); |
| 78 | add(_txtName); |
| 79 | add(_txtRank); |
| 80 | add(_txtCraft); |
| 81 | add(_lstSoldiers); |
| 82 | |
| 83 | centerAllSurfaces(); |
| 84 | |
| 85 | // Set up objects |
| 86 | _window->setColor(Palette::blockOffset(15)+1); |
| 87 | _window->setBackground(_game->getResourcePack()->getSurface("BACK02.SCR")); |
| 88 | |
| 89 | _btnOk->setColor(Palette::blockOffset(13)+10); |
| 90 | _btnOk->setText(tr("STR_OK")); |
| 91 | _btnOk->onMouseClick((ActionHandler)&SoldiersState::btnOkClick); |
| 92 | _btnOk->onKeyboardPress((ActionHandler)&SoldiersState::btnOkClick, Options::keyCancel); |
| 93 | |
| 94 | _btnPsiTraining->setColor(Palette::blockOffset(13)+10); |
| 95 | _btnPsiTraining->setText(tr("STR_PSIONIC_TRAINING")); |
| 96 | _btnPsiTraining->onMouseClick((ActionHandler)&SoldiersState::btnPsiTrainingClick); |
| 97 | _btnPsiTraining->setVisible(isPsiBtnVisible); |
| 98 | |
| 99 | _btnMemorial->setColor(Palette::blockOffset(13)+10); |
| 100 | _btnMemorial->setText(tr("STR_MEMORIAL")); |
| 101 | _btnMemorial->onMouseClick((ActionHandler)&SoldiersState::btnMemorialClick); |
| 102 | |
| 103 | _txtTitle->setColor(Palette::blockOffset(13)+10); |
nothing calls this directly
no test coverage detected