* Initializes all the elements in a Sack Soldier window. * @param game Pointer to the core game. * @param base Pointer to the base to get info from. * @param soldierId ID of the soldier to sack. */
| 41 | * @param soldierId ID of the soldier to sack. |
| 42 | */ |
| 43 | SackSoldierState::SackSoldierState(Game *game, Base *base, size_t soldierId) : State(game), _base(base), _soldierId(soldierId) |
| 44 | { |
| 45 | _screen = false; |
| 46 | |
| 47 | // Create objects |
| 48 | _window = new Window(this, 152, 80, 84, 60); |
| 49 | _btnOk = new TextButton(44, 16, 100, 115); |
| 50 | _btnCancel = new TextButton(44, 16, 176, 115); |
| 51 | _txtTitle = new Text(142, 9, 89, 75); |
| 52 | _txtSoldier = new Text(142, 9, 89, 85); |
| 53 | |
| 54 | // Set palette |
| 55 | setPalette("PAL_BASESCAPE", 6); |
| 56 | |
| 57 | add(_window); |
| 58 | add(_btnOk); |
| 59 | add(_btnCancel); |
| 60 | add(_txtTitle); |
| 61 | add(_txtSoldier); |
| 62 | |
| 63 | centerAllSurfaces(); |
| 64 | |
| 65 | // Set up objects |
| 66 | _window->setColor(Palette::blockOffset(15)+1); |
| 67 | _window->setBackground(_game->getResourcePack()->getSurface("BACK13.SCR")); |
| 68 | |
| 69 | _btnOk->setColor(Palette::blockOffset(15)+6); |
| 70 | _btnOk->setText(tr("STR_OK")); |
| 71 | _btnOk->onMouseClick((ActionHandler)&SackSoldierState::btnOkClick); |
| 72 | _btnOk->onKeyboardPress((ActionHandler)&SackSoldierState::btnOkClick, Options::keyOk); |
| 73 | |
| 74 | _btnCancel->setColor(Palette::blockOffset(15)+6); |
| 75 | _btnCancel->setText(tr("STR_CANCEL_UC")); |
| 76 | _btnCancel->onMouseClick((ActionHandler)&SackSoldierState::btnCancelClick); |
| 77 | _btnCancel->onKeyboardPress((ActionHandler)&SackSoldierState::btnCancelClick, Options::keyCancel); |
| 78 | |
| 79 | _txtTitle->setColor(Palette::blockOffset(13)+10); |
| 80 | _txtTitle->setAlign(ALIGN_CENTER); |
| 81 | _txtTitle->setText(tr("STR_SACK")); |
| 82 | |
| 83 | _txtSoldier->setColor(Palette::blockOffset(13)+10); |
| 84 | _txtSoldier->setAlign(ALIGN_CENTER); |
| 85 | _txtSoldier->setText(_base->getSoldiers()->at(_soldierId)->getName(true)); |
| 86 | } |
| 87 | |
| 88 | /** |
| 89 | * |
nothing calls this directly
no test coverage detected