* The soldier armors can change * after going into other screens. */
| 132 | * after going into other screens. |
| 133 | */ |
| 134 | void CraftArmorState::init() |
| 135 | { |
| 136 | State::init(); |
| 137 | int row = 0; |
| 138 | for (std::vector<Soldier*>::iterator i = _base->getSoldiers()->begin(); i != _base->getSoldiers()->end(); ++i) |
| 139 | { |
| 140 | _lstSoldiers->setCellText(row, 2, tr((*i)->getArmor()->getType())); |
| 141 | row++; |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | /** |
| 146 | * Returns to the previous screen. |
nothing calls this directly
no test coverage detected