* Changes the texture to use for drawing * the various base elements. * @param texture Pointer to SurfaceSet to use. */
| 114 | * @param texture Pointer to SurfaceSet to use. |
| 115 | */ |
| 116 | void BaseView::setTexture(SurfaceSet *texture) |
| 117 | { |
| 118 | _texture = texture; |
| 119 | } |
| 120 | |
| 121 | /** |
| 122 | * Returns the facility the mouse is currently over. |
no outgoing calls
no test coverage detected