* Create warper from Surface * @param s standard 8bit OpenXcom surface * @return */
| 116 | * @return |
| 117 | */ |
| 118 | inline ShaderMove<Uint8> ShaderSurface(Surface* s) |
| 119 | { |
| 120 | return ShaderMove<Uint8>(s); |
| 121 | } |
| 122 | |
| 123 | /** |
| 124 | * Create warper from Surface and provided offset |
no outgoing calls
no test coverage detected