* Sets up the game's Data folder where the data files * are loaded from and the User folder and Config * folder where settings and saves are stored in. */
| 421 | * folder where settings and saves are stored in. |
| 422 | */ |
| 423 | void setFolders() |
| 424 | { |
| 425 | _dataList = CrossPlatform::findDataFolders(); |
| 426 | if (_dataFolder != "") |
| 427 | { |
| 428 | _dataList.insert(_dataList.begin(), _dataFolder); |
| 429 | } |
| 430 | if (_userFolder == "") |
| 431 | { |
| 432 | std::vector<std::string> user = CrossPlatform::findUserFolders(); |
| 433 | _configFolder = CrossPlatform::findConfigFolder(); |
| 434 | |
| 435 | // Look for an existing user folder |
| 436 | for (std::vector<std::string>::iterator i = user.begin(); i != user.end(); ++i) |
| 437 | { |
| 438 | if (CrossPlatform::folderExists(*i)) |
| 439 | { |
| 440 | _userFolder = *i; |
| 441 | break; |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | // Set up folders |
| 446 | if (_userFolder == "") |
| 447 | { |
| 448 | for (std::vector<std::string>::iterator i = user.begin(); i != user.end(); ++i) |
| 449 | { |
| 450 | if (CrossPlatform::createFolder(*i)) |
| 451 | { |
| 452 | _userFolder = *i; |
| 453 | break; |
| 454 | } |
| 455 | } |
| 456 | } |
| 457 | } |
| 458 | |
| 459 | if (_configFolder == "") |
| 460 | { |
| 461 | _configFolder = _userFolder; |
| 462 | } |
| 463 | } |
| 464 | |
| 465 | /** |
| 466 | * Updates the game's options with those in the configuation |
no test coverage detected