| 445 | } /* FlcDoOneFrame */ |
| 446 | |
| 447 | void SDLWaitFrame(void) |
| 448 | { |
| 449 | //#ifndef __NO_FLC |
| 450 | static double oldTick=0.0; |
| 451 | Uint32 currentTick; |
| 452 | double waitTicks; |
| 453 | double delay = flc.DelayOverride ? flc.DelayOverride : flc.HeaderSpeed; |
| 454 | |
| 455 | if ( AreSame(oldTick, 0.0) ) oldTick = SDL_GetTicks(); |
| 456 | |
| 457 | currentTick=SDL_GetTicks(); |
| 458 | waitTicks=(oldTick+=(delay))-currentTick; |
| 459 | |
| 460 | |
| 461 | do { |
| 462 | waitTicks = (oldTick + delay - SDL_GetTicks()); |
| 463 | |
| 464 | if(waitTicks > 0.0) { |
| 465 | //SDL_Delay((int)Round(waitTicks)); // biased rounding? mehhh? |
| 466 | SDL_Delay(1); |
| 467 | } |
| 468 | } while (waitTicks > 0.0); |
| 469 | //#endif |
| 470 | } /* SDLWaitFrame */ |
| 471 | |
| 472 | void FlcInitFirstFrame() |
| 473 | { flc.FrameSize=16; |